This project is a stylized 3D character collection created for a Unity-based game pipeline, focusing on clean topology, expressive silhouettes, and hand-painted textures.
The goal was to craft a cohesive cast of humanoids and creatures that balance charm and personality with strong technical execution. Each character was built from concept through implementation, following a production-ready workflow:
• Clean low-poly modeling optimized for in-game performance
• Topology designed for smooth deformation and facial expression
• Hand-painted texture workflow with efficient atlas packing
• UV optimization for minimal draw calls
• Cosmetic variations for live-ops updates
• Unity-ready materials and shader setup
The collection includes a parkour courier, forest spirit fox, cozy mountain ranger, and mischievous snow golem — each designed with strong shape language, color harmony, and animation-friendly construction.
This series demonstrates versatility across stylized humanoids and creatures while maintaining consistent visual direction and technical integrity suitable for a shipped game environment.